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1. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Why low slots? The ships that would use these the most are armor ships.
- by Tasha Saisima - at 2014.05.21 16:52:00
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2. Fanfest 2014 trailer : Prophecy - in EVE General Discussion [original thread]
What was with the EMP strike at the end?
- by Tasha Saisima - at 2014.05.04 21:54:00
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3. any super early EST TZ pvp groups around? - in Alliance and Corporation Recruitment Center [original thread]
Kaiia Gavlas Thessia wrote: 2100-2300 is EU tz meh, it can go either way as it's kinda in the middle. Most of the euro groups I've seen are flying back home after being out in space for several hours around that time.
- by Tasha Saisima - at 2014.04.18 01:39:00
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4. any super early EST TZ pvp groups around? - in Alliance and Corporation Recruitment Center [original thread]
Looking for regular fleets of 20+ people that play around 2100-2300 EVE time during the work week and any time during the weekends. That time slot seems to be really dead as I have yet to find a killboard that has more than a few random kills duri...
- by Tasha Saisima - at 2014.04.18 00:51:00
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5. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
lot of stuff is missing. ewar drones are still horrible, no drone UI, nothing about drone mechanics
- by Tasha Saisima - at 2014.04.01 23:59:00
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6. Announcement:An Announcement Regarding Real Life Harassment - in EVE General Discussion [original thread]
Erotica1 should be the next Community Spotlight imo
- by Tasha Saisima - at 2014.03.28 19:21:00
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7. Announcement:An Announcement Regarding Real Life Harassment - in EVE General Discussion [original thread]
Lulz at ccps response/non response
- by Tasha Saisima - at 2014.03.28 16:34:00
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8. Jester Trek Latest Blog - in EVE General Discussion [original thread]
Has erotica been banned yet?
- by Tasha Saisima - at 2014.03.26 20:42:00
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9. damps and optimal range - in Ships and Modules [original thread]
Ayeshah Volfield wrote: Dampener effect is binary, it's either on or off. A module has a 100% chance to hit from 0km to its optimal range. At optimal + falloff the chance to hit drops to 50% and at optimal + 2x falloff it is roughly 0%. This ...
- by Tasha Saisima - at 2014.03.16 18:16:00
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10. damps and optimal range - in Ships and Modules [original thread]
How do damps and optimal range work? For example, if the optimal range is 90k, what happens if you target someone at say 20k? Does the strength of the damp decrease?
- by Tasha Saisima - at 2014.03.16 17:45:00
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11. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
The abadon looks sick. Also, wtb Amarr gold
- by Tasha Saisima - at 2014.03.06 17:58:00
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12. My experience so far as a newbie - in EVE General Discussion [original thread]
OP - yes, I've been in your situation and I loved it. My average game lasts 1 year. BF2, ET:QW, WIC etc etc. I got tired of mastering a game in a few months and then getting bored 8 months later or watching the servers die as people moved on to ne...
- by Tasha Saisima - at 2014.02.14 00:30:00
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13. Dev Blog: EVE Source Limited Edition open for pre-orders - in EVE Information Portal [original thread]
Makoto Priano wrote: Tasha Saisima wrote: You guys just can't have 1 announcement favor the US can you? So-- it's a bad habit? But when I wake up each morning, I check the news, glance at a couple of comics (SMBC, XKCD, etc), do a quick c...
- by Tasha Saisima - at 2014.02.13 23:30:00
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14. Dev Blog: EVE Source Limited Edition open for pre-orders - in EVE Information Portal [original thread]
You guys just can't have 1 announcement favor the US can you?
- by Tasha Saisima - at 2014.02.13 20:44:00
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15. Tempest Legion Recruiting for small-midsized gang/fleet PvP - in Alliance and Corporation Recruitment Center [original thread]
What times are mostly active?
- by Tasha Saisima - at 2014.02.05 18:00:00
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16. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Thanks for the long awaited Dev Blog. Still no mention of the Amarr colors issue so I hope that is not forgotten
- by Tasha Saisima - at 2014.01.29 21:05:00
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17. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Agreed. If it won't make a huge difference, then why waste time doing it?
- by Tasha Saisima - at 2014.01.17 20:56:00
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18. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Wtb, tools to catch people
- by Tasha Saisima - at 2014.01.08 20:53:00
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19. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
More tools to help prey hide and get away. Not interested
- by Tasha Saisima - at 2014.01.07 02:09:00
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20. Other ways of getting into incursions - in Missions & Complexes [original thread]
Best way to get into incursions is via a battlehip
- by Tasha Saisima - at 2013.12.23 21:23:00
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